Sync Data


Before you can access a synced realm from the client, you must:

Open a Synced Realm

To open a synced realm for a given partition value, initialize a Realm with the Realm.getInstanceAsync() method.

val user: User? = app.currentUser()
val partitionValue: String = "myPartition"
val config = SyncConfiguration.Builder(user!!, partitionValue)

var realm: Realm
// Sync all realm changes via a new instance, and when that instance has been successfully created connect it to an on-screen list (a recycler view)
Realm.getInstanceAsync(config, object: Realm.Callback() {
   override fun onSuccess(_realm: Realm) {
         // since this realm should live exactly as long as this activity, assign the realm to a member variable
         realm = _realm

The partition value specifies which subset of your data to sync. This is typically a user ID, project ID, store ID, or some other category identifier in your app that has particular relevance to the current user.

Sync Data

The syntax to read, write, and watch for changes on a synced realm is identical to the syntax for non-synced realms. While you work with local data, a background thread efficiently integrates, uploads, and downloads changesets.

When Using Sync, Avoid Writes on the Main Thread

The fact that Realm performs sync integrations on a background thread means that if you write to your realm on the main thread, there’s a small chance your UI could appear to hang as it waits for the background sync thread to finish a write transaction. Therefore, it’s a best practice never to write on the main thread when using Realm Sync.

The following code reads a collection of Task objects, then writes a new Task to the realm:

// Read all tasks in the realm. No special syntax required for synced realms.
val tasks : RealmResults<Task>? = realm.where<Task>().findAll()

// Write to the realm. No special syntax required for synced realms.
realm.executeTransaction {

// Don't forget to close your realm!

See also



  • Open a synced realm with the configuration object generated when you pass a partition value to the user object’s SyncConfiguration Builder.
  • Compared to using a non-synced realm, there is no special syntax for reading from, writing to, or watching objects on a synced realm.
  • You should avoid writing to a synced realm on the main thread.